THREE COLONIES. ONE SHARED FRONTIER.
COLONIZE
MARS.
Build a home. Connect three colonies.
Shape the future of a new world.
TRAVERSED 0000 MSCROLL TO EXPLORE⌄

NOT JUST
A NEW WORLD.
YOUR WORLD.
Every great civilization starts with a first step. Yours begins on the red planet.
Take flight. Make a home. When the storm rolls in, become the reason your colony makes it through.
TAKE YOUR FIRST FLIGHT ↗TAKE FLIGHT.
Your Marsrunner. Your next horizon.
FORGE YOUR HOME.
Place it. Upgrade it. Make it yours.
CONNECT MARS.
Three colonies. One shared railway.
ANSWER THE CALL.
Send relief. Bring your colony home.
SMALL
COLONY.
GIANT
POSSIBILITIES.
Your first job is a rescue. Take the controls, lift over the canyon, and deliver an oxygen filter to Borealis. Learn by doing.
◇ FIND YOUR NEXT MISSION ↗A playable browser world.Desktop + mobile. Your progress saves here.
CHOOSE YOUR
KIND OF FRONTIER.
One makes. One sustains. One discovers.
Three identities. Three colony tokens.
HEAT. STEEL.
FORWARD MOTION.
Copper furnaces, heavy gantries and solar towers. Aurora makes the alloy that turns a settlement into a civilization.
FOUR TOKENS.
ONE LIVING SYSTEM.
A mother token connects three local economies.
Work earns rewards. Trade funds shared progress.
FUTURE REWARDS
COMMUNITY ALLOCATION
MARS CONNECTS
THE ECONOMIES.
AUR, BOR and ELY are the colony tokens. Each has its own market and pairs with MARS, the shared reward and trading asset.
- 01Launch the three colony tokens.
- 02Launch MARS with 80% secured in a timed reserve.
- 03Release MARS gradually. Allocate support. Reward completed work.
The prototype models the 80% lock as a genesis allocation. The intended acquisition and production vesting schedule are still design decisions.
GO WHERE YOUR
WORK MATTERS.
Less-developed colonies receive a larger support allocation. The people who complete jobs there earn a share of its worker pool.
Need is measured from development, not token price. A price drop alone cannot earn aid. Holding or trading does not earn work points. Each colony is capped at 50% of an epoch.
A TRADE CAN
BUILD A WORLD.
A hook is custom pool logic. Our proposed Treaty Hook applies a capped fee policy and routes the fee into dedicated treasuries.
This is a USDC-denominated fee illustration, separate from MARS vesting rewards and LP swap fees. A live MARS pair would need explicit fee-asset accounting or conversion. Hooks do not verify gameplay on their own.
UNISWAP V4 HOOKS DOCUMENTATION ↗THREE COLONIES.
ONE RAILWAY.
A treaty turns separate economies into a shared project. Water creates foundations, alloy lays track and a capped fee stream funds the mission reserve.
The railway opens only when all three targets are complete and the treaty is ratified. Funded mission payouts and MARS work rewards are separate ledgers. This example does not change your saved game.
BUILD THE REAL DEMO RAILWAY ↗Each trade narrows the gap. Try it more than once.
TRADE THE GAP.
EARN THE RANK.
Arbitrage buys a colony token in the cheaper pool and sells it in the other. The return depends on both fees and price impact; opportunities shrink as pools rebalance.
Useful work earns promotions. Leaders get more reward weight and two council votes on the next work priority. Buying tokens cannot buy rank.
Reward multipliers change your share of a fixed worker pool; they do not mint extra MARS. The route demo uses the game's pool model and seeded prices. Real gas, latency and MEV are not simulated.
EXPLORE MARS ECONOMY ↗Playable today: simulated tokens, pools, work rewards and treaty funding. On-chain vesting, hook contracts and verified-work settlement are proposed architecture. No wallet or real funds.
YOUR
FIELD GUIDE.
A few things to know before
your boots hit the dust.
01 What do I do first?+
Click Play game to enter the existing prototype. New players begin with First Flight: drive, lift off, cross the canyon and deliver an oxygen filter to Borealis. You can skip or replay the rescue tutorial.
02 Can I play on my phone?+
Yes. The game includes touch controls for flight, building placement, upgrades and supplies. Use the DRIVE toggle, steering buttons and LIFT / LAND controls. Flight assist is available when you want a helping hand.
03 How do the three colonies differ?+
Aurora makes alloy, Borealis produces water, and Elysium advances research. Each has its own architecture and simulated colony token. You can visit and contribute to all three.
04 What does the railway treaty do?+
The Northline connects all three settlements. It needs 600 water, 300 alloy and a 200 demo USDC fund. Your deliveries visibly build the railway. Once it is complete, freight trains move resources between colonies.
05 Are the tokens or rewards real?+
No. This is a browser-local prototype with simulated MARS, AUR, BOR and ELY tokens. There are no live contracts, purchases, wallet connections or real financial rewards.
06 How do I become a leader?+
Complete useful work in a colony. At 60 total work you become a Specialist, and at 150 you become a Colony Leader. Leaders get a 1.2× reward weight and two votes on colony priorities. Per-epoch work caps limit repetitive grinding.
07 Is my progress saved?+
Your game saves automatically in this browser on this device. The new homepage uses the same public address, so your existing save is preserved. Saves do not sync between devices; clearing browser data removes them.
08 Can my friends join me?+
Share this public link so they can explore too. Each player currently has an independent local simulation. Live multiplayer and on-chain mechanics are future possibilities, not features of this prototype.
THE NEXT WORLD
HAS ROOM
FOR YOU.
◇ PLAY COLONY ↗YOUR FIRST SOL STARTS HERE.